After a crippling bug in my level editor showed itself to me, I decided that I simply had enough with MMF2 and switched to a different program.
I have to say, it's been a lot more fun of a transition-to-a-new-program than I thought it would be! I've even gotten my first taste of real programming, due to Game Maker's GML language. Things are looking up for once.
Wednesday, May 26, 2010
Tuesday, May 18, 2010
Wednesday, May 12, 2010
Let's try this again
I have to say, this is getting kind of silly. Due to... lost of contact with the person helping me work on this level editor stuff, I've had to resort to starting from scratch and making my own level editor.
It's somewhat dissapointing, but I've been making an incredible amount of progess on this thing, since I only just started like two days ago. I'm actually surprised that it's working so quickly, and it's making me think I didn't need help in the first place...
Nevertheless, there's no excuse for The Island taking this long to even have a first map done! I've really gotta get my act together... and I think I might be doing just that, finally.
Sunday, January 10, 2010
The TMX Manipulator
We're using a generic Tile Level Editor called "Tiled"- It's a nice program overall, but the way it handles objects isn't very good for a project like this. That's why we're making this.
It'll streamline the process, thus making development easier ...It's also been the reason as to why it's taking so long to make the game. Go figure.
It'll streamline the process, thus making development easier ...It's also been the reason as to why it's taking so long to make the game. Go figure.
Sunday, December 27, 2009
Because Development can be boring
Tuesday, December 22, 2009
WOAH. Woah.
I'd like to apologize for hiatuses and any and all lack of care to the blog.
But that's all I apologize for. Anyway! As I've implied, the unofficial hiatus is over. The project is moving again. My programmer friend was, apparently, stuck on a feature for the editor I didn't quite need. When I discovered this, I went "aaaaAAAAAAA" silently and now we're gonna do that thing manually and stuff will get done now.
Man I hope making the SCRIPTING system won't pull any shit on me
Monday, July 27, 2009
Monster: The Wimp
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