Wednesday, October 5, 2011

More Stuff

The worst kind of pipes.

Watch out for the Spikes! You wouldn't want to get them stuck in you!

Hey, where's my sword? This is an incomplete set!

It's a budding romance between Ralph and that bubble.

'S' stands for Save Spot, of course.

Also, here's a screenshot of something I was experimenting with: a sidescrolling Roguelike. There's not much to see, though.

Testing out the Grid based Movement, including a Jump action.

Thursday, June 30, 2011

Scripting in Game Maker


"It needs more work to be playable..."

Most of the work thus far has been making scripted events, and assets for said events. I suppose I could speak of how I'm doing scripted events in Game Maker, in case it'd be useful for other Game Maker users.

Because I'm not really a programmer, I wasn't sure about how to go about scripted events at first. I considered using Switches to do it, and it worked! However...


So I scrapped that form of event. I knew that some people used Lua for scripted events, but I've never worked with it before! I wanted to attempt something else before trying to learn it. So, through some experimenting, and some help from Chris P. Bacon (dude who worked on Gang Garrison 2), I went went with this solution, and am still using it today.


Game Maker's built in timelines! If you don't know, when you start one of these they go through a list of actions at the frames you specify. (Step 56 would run on the 56th frame after you started the timeline, for example.) All I needed to do was to force the timeline to stay at any particular step I wanted, and...


Voila, it's a scripted event in a tidier fashion than using switches! Whenever next_action() is run, it'll automatically go to the next Step of the Timeline.

On the downside, I still have to type more than, say, making a program that outputs scripted events for me. On the plus side, I have plenty of control since I can code stuff on the fly.

Wednesday, June 22, 2011

Boss Test

Monday, November 8, 2010

Tech Demo

Hey! I've put up a tech demo. Why don't you have a run through my Debug Room and tell me how it feels?

http://forums.tigsource.com/index.php?topic=15742.0

Saturday, November 6, 2010

Thursday, October 28, 2010

Dropping in


I haven't forgotten about this blog. Here's a screenshot from within my debug room.

The Scripted Event system feels pretty good now. With some help from Chris P. Bacon, I'm implementing some more gameplay mechanics! Meanwhile, I'm working on the script and the graphics again. Here's a nice bunch of Face graphics I'm going to be using.


Sunday, June 27, 2010

Wednesday, May 26, 2010

Hey I switched to Game Maker

After a crippling bug in my level editor showed itself to me, I decided that I simply had enough with MMF2 and switched to a different program.




I have to say, it's been a lot more fun of a transition-to-a-new-program than I thought it would be! I've even gotten my first taste of real programming, due to Game Maker's GML language. Things are looking up for once.

Tuesday, May 18, 2010

More Progress



...The Level Editor is coming along really well!

Wednesday, May 12, 2010

Let's try this again



I have to say, this is getting kind of silly. Due to... lost of contact with the person helping me work on this level editor stuff, I've had to resort to starting from scratch and making my own level editor.

It's somewhat dissapointing, but I've been making an incredible amount of progess on this thing, since I only just started like two days ago. I'm actually surprised that it's working so quickly, and it's making me think I didn't need help in the first place...

Nevertheless, there's no excuse for The Island taking this long to even have a first map done! I've really gotta get my act together... and I think I might be doing just that, finally.

Sunday, January 10, 2010

The TMX Manipulator

We're using a generic Tile Level Editor called "Tiled"- It's a nice program overall, but the way it handles objects isn't very good for a project like this. That's why we're making this.



The graphics shown are merely for testing purposes.

It'll streamline the process, thus making development easier ...It's also been the reason as to why it's taking so long to make the game. Go figure.

Sunday, December 27, 2009

Because Development can be boring

Here's a mockup using graphic assets.

While I may not be the most able programmer, I at least feel a little capable with the graphics.

Tuesday, December 22, 2009

WOAH. Woah.


I'd like to apologize for hiatuses and any and all lack of care to the blog.

But that's all I apologize for. Anyway! As I've implied, the unofficial hiatus is over. The project is moving again. My programmer friend was, apparently, stuck on a feature for the editor I didn't quite need. When I discovered this, I went "aaaaAAAAAAA" silently and now we're gonna do that thing manually and stuff will get done now.

Man I hope making the SCRIPTING system won't pull any shit on me

Monday, July 27, 2009

Monster: The Wimp


The Wimp

These violent creatures cause nothing but trouble! They've been seen wielding different kinds of weapons and light armor. Weak and non intimidating, they're more of a nuisance than anything.

Monster: The Puff

Sorry about the prolonged silence. Here, have some info.


The Puff

The puff is one of the most common sights found in the caverns of The Island. While most float about helplessly in the air, There are species that have stuck to the walls and grew spikes, large pushy ones, and who knows that else.

Puffs that have a pink hue have a concentration of Soul Drop in their body. Bust them apart and you can use the Soul Drop to heal yourself!

Saturday, May 2, 2009

Character Concepts 1

I'm always thinking about people who could live in the world of The Island. Here's two characters who you might meet when you play the game...

(click it for the full picture.)

Saturday, April 18, 2009

Art!

I drew a really big picture.


(click it for the full picture.)

Thursday, April 16, 2009


Don't you worry, everything's going fine.

Once the programming stuff is done with, some real progress will begin!

When there's real progress, there's things I'll be happy to show to you all.

Saturday, March 28, 2009

Status 2

It gets pretty quiet, huh?

Popping in to say that the game is going fine, and the reason updates suddenly stopped is that I ran out of things that I think is safe to show!

Maybe I should have update bi-daily instead?

Friday, March 20, 2009

Power up: High Jump


HIGH JUMP

After getting this power up, you'll have the ability to charge up power. When you've charged up to full, press the jump button to do a High Jump! The added height should make previously inaccessible areas... accessible!