tag:blogger.com,1999:blog-602214348032279112024-02-07T16:53:24.269-08:00The IslandUnknownnoreply@blogger.comBlogger34125tag:blogger.com,1999:blog-60221434803227911.post-38879728540775698982011-10-05T14:15:00.000-07:002011-10-05T14:15:23.785-07:00More Stuff<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizZXQz_qwI22xFXNZFvhJvwzq_oosMEz_16FBmNKd9UvL0FKJbNm-Avj5so0atDObbSnOA50L0ZblEN-dJw0VxCJ2cuIp7rQyVy7YJpiWc-fQN6r3VXwc-3X9pQJMrQADuSpUEYeA-Eg/s1600/screenshot107.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizZXQz_qwI22xFXNZFvhJvwzq_oosMEz_16FBmNKd9UvL0FKJbNm-Avj5so0atDObbSnOA50L0ZblEN-dJw0VxCJ2cuIp7rQyVy7YJpiWc-fQN6r3VXwc-3X9pQJMrQADuSpUEYeA-Eg/s320/screenshot107.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The worst kind of pipes.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMCRW3SEWtrUL7_c8ZUIuHdML6At980HlJ2UGeQyRg-w_NQX0Zm4D88yS04Ut5_KHbYYwo6BYtvYqGWZ_75GqqnkfygO9BZCX3p_YVk_6mSGHJs7Uaui0tQC70u5k7A4ZufRhsM5zM0A/s1600/screenshot118.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMCRW3SEWtrUL7_c8ZUIuHdML6At980HlJ2UGeQyRg-w_NQX0Zm4D88yS04Ut5_KHbYYwo6BYtvYqGWZ_75GqqnkfygO9BZCX3p_YVk_6mSGHJs7Uaui0tQC70u5k7A4ZufRhsM5zM0A/s320/screenshot118.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Watch out for the Spikes! You wouldn't want to get them stuck in you!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw9Opwa2Gs8GKiRgtk3uwh4Ut6Er87R_TRf_kaTCIm7FBtXbIHYEJAwEaf04IyFu1yXPNrMVO-8hFayk7t_fNh3QJm3eLuzrEuvY3ygjOLqaMJE1Ik2JUQIYXZ-ULr4zrnoL2XNdrc-Q/s1600/screenshot109.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw9Opwa2Gs8GKiRgtk3uwh4Ut6Er87R_TRf_kaTCIm7FBtXbIHYEJAwEaf04IyFu1yXPNrMVO-8hFayk7t_fNh3QJm3eLuzrEuvY3ygjOLqaMJE1Ik2JUQIYXZ-ULr4zrnoL2XNdrc-Q/s320/screenshot109.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hey, where's my sword? This is an incomplete set!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj53yAK5yU6y1EHEXmhBqPWcZOsWRSRjrQHcb1b1g5g09o-J6z-1BtLWUQSogB2NpO7MS7OCymOnMi1oYkqGH2aXqtGGBam3Z5S_vg8lePdxKXtQBwuQHpg1YyngkBFhQXG0uRvHs5CQ/s1600/screenshot117.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj53yAK5yU6y1EHEXmhBqPWcZOsWRSRjrQHcb1b1g5g09o-J6z-1BtLWUQSogB2NpO7MS7OCymOnMi1oYkqGH2aXqtGGBam3Z5S_vg8lePdxKXtQBwuQHpg1YyngkBFhQXG0uRvHs5CQ/s320/screenshot117.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's a budding romance between Ralph and that bubble.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1H1zdCOdDOI7skxW_bJqkeDPL7McmzYpVh7WV5UGHZOs_1dBdASS1S7zOLM4vwm5UEaKln5OfHLIGk98Wf1aEUZvFG5k30E90CSdz2d7sGh1aUgT09Tpq7mSOmMGpVkTRCSOvGBlgQw/s1600/screenshot112.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1H1zdCOdDOI7skxW_bJqkeDPL7McmzYpVh7WV5UGHZOs_1dBdASS1S7zOLM4vwm5UEaKln5OfHLIGk98Wf1aEUZvFG5k30E90CSdz2d7sGh1aUgT09Tpq7mSOmMGpVkTRCSOvGBlgQw/s320/screenshot112.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">'S' stands for Save Spot, of course.</td></tr>
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<div style="text-align: center;">Also, here's a screenshot of something I was experimenting with: a sidescrolling Roguelike. There's not much to see, though. </div><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt4Gng0-DUN46aR158Tvy2lq3Jv3fwqb5QFUjQi9B_YsPQGYSLMP5PlJR3nJLMRH-m_6ffwvOMDvbQDjw6hnjblrU50IiRpVGuWJds24vu4sIuruRx6fjj3hkY_SFKELNNaykZEmG8qQ/s1600/screenshot100.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt4Gng0-DUN46aR158Tvy2lq3Jv3fwqb5QFUjQi9B_YsPQGYSLMP5PlJR3nJLMRH-m_6ffwvOMDvbQDjw6hnjblrU50IiRpVGuWJds24vu4sIuruRx6fjj3hkY_SFKELNNaykZEmG8qQ/s320/screenshot100.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Testing out the Grid based Movement, including a Jump action.</td></tr>
</tbody></table>Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-60221434803227911.post-18202213649853087142011-06-30T19:00:00.000-07:002011-06-30T19:07:50.434-07:00Scripting in Game Maker<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i.imgur.com/FPxKj.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://i.imgur.com/FPxKj.png" alt="" border="0" /></a><br /><div style="text-align: center;"><span style="line-height: 1.3em;font-size:100%;" ><b>"It needs more work to be playable..."<br /><br /></b></span><span style="font-size:100%;"><span style="font-size:85%;">Most of the work thus far has been making scripted events, and assets for said events. I suppose I could speak of how I'm doing scripted events in Game Maker, in case it'd be useful for other Game Maker users.<br /><br />Because I'm not really a programmer, I wasn't sure about how to go about scripted events at first. I considered using Switches to do it, and it worked! However...</span><br /><br /></span><a href="http://i.imgur.com/Wq7Gg.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 315px; height: 88px;" src="http://i.imgur.com/Wq7Gg.png" alt="" border="0" /></a><span style="font-size:85%;">So I scrapped that form of event. I knew that some people used Lua for scripted events, but I've never worked with it before! I wanted to attempt something else before trying to learn it. So, through some experimenting, and some help from Chris P. Bacon (dude who worked on Gang Garrison 2), I went went with this solution, and am still using it today.</span><br /><br /><a href="http://i.imgur.com/QQaiR.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 193px; height: 282px;" src="http://i.imgur.com/QQaiR.png" alt="" border="0" /></a><br /></div><div style="text-align: center;"><span style="font-size:85%;">Game Maker's built in timelines! If you don't know, when you start one of these they go through a list of actions at the frames you specify. (Step 56 would run on the 56th frame after you started the timeline, for example.) All I needed to do was to force the timeline to stay at any particular step I wanted, and...</span><br /><br /><a href="http://i.imgur.com/RYqkP.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 321px; height: 148px;" src="http://i.imgur.com/RYqkP.png" alt="" border="0" /></a><br /><span style="font-size:85%;">Voila, it's a scripted event in a tidier fashion than using switches! Whenever next_action() is run, it'll automatically go to the next Step of the Timeline.<br /><br />On the downside, I still have to type more than, say, making a program that outputs scripted events for me. On the plus side, I have plenty of control since I can code stuff on the fly.</span><br /></div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-60221434803227911.post-81452054847503206072011-06-22T01:42:00.000-07:002011-06-22T01:44:35.009-07:00Boss Test<iframe width="425" height="349" src="http://www.youtube.com/embed/mk2XJdBa3so" frameborder="0" allowfullscreen></iframe>Unknownnoreply@blogger.com10tag:blogger.com,1999:blog-60221434803227911.post-30587721707893124312010-11-08T19:36:00.001-08:002010-11-08T19:36:54.509-08:00Tech DemoHey! I've put up a tech demo. Why don't you have a run through my Debug Room and tell me how it feels?<br /><br />http://forums.tigsource.com/index.php?topic=15742.0Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-60221434803227911.post-77516471402389798432010-11-06T15:05:00.000-07:002010-11-06T15:07:15.440-07:00<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/CowBDjUsWN0?fs=1&hl=en_US&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CowBDjUsWN0?fs=1&hl=en_US&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-60221434803227911.post-89747008902396411502010-10-28T22:44:00.000-07:002010-10-28T22:52:51.552-07:00Dropping in<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.martyarty.com/island/screenshot149.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.martyarty.com/island/screenshot149.png" alt="" border="0" /></a><br />I haven't forgotten about this blog. Here's a screenshot from within my debug room.<br /><br />The Scripted Event system feels pretty good now. With some help from <span style="font-weight: bold;">Chris P. Bacon</span>, I'm implementing some more gameplay mechanics! Meanwhile, I'm working on the script and the graphics again. Here's a nice bunch of Face graphics I'm going to be using.<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.martyarty.com/island/game_faces.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 208px; height: 166px;" src="http://www.martyarty.com/island/game_faces.png" alt="" border="0" /></a>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-60221434803227911.post-85649558288468026222010-06-27T23:44:00.000-07:002010-06-27T23:46:17.393-07:00Even more Progress<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8QmyviiSbCY&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8QmyviiSbCY&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-60221434803227911.post-19644100401769695482010-05-26T10:46:00.001-07:002010-05-26T10:50:16.285-07:00Hey I switched to Game MakerAfter a crippling bug in my level editor showed itself to me, I decided that I simply had enough with MMF2 and switched to a different program.<br /><br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Lgn08jvcL_8&hl=en_US&fs=1&rel=0&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Lgn08jvcL_8&hl=en_US&fs=1&rel=0&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />I have to say, it's been a lot more fun of a transition-to-a-new-program than I thought it would be! I've even gotten my first taste of real programming, due to Game Maker's GML language. Things are looking up for once.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-60221434803227911.post-33894737807621369212010-05-18T19:40:00.000-07:002010-05-18T19:41:34.141-07:00More Progress<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/more_progress.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 328px; height: 294px;" src="http://img.photobucket.com/albums/v296/martyman3175/more_progress.png" alt="" border="0" /></a><br /><br />...The Level Editor is coming along really well!Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-60221434803227911.post-83198355464791985322010-05-12T14:31:00.000-07:002010-05-12T14:45:58.649-07:00Let's try this again<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/Cartographer.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 210px; height: 156px;" src="http://img.photobucket.com/albums/v296/martyman3175/Cartographer_thumb.png" alt="" border="0" /></a><br /><br />I have to say, this is getting kind of silly. Due to... lost of contact with the person helping me work on this level editor stuff, I've had to resort to starting from scratch and making my own level editor.<br /><br />It's somewhat dissapointing, but I've been making an incredible amount of progess on this thing, since I only just started like two days ago. I'm actually surprised that it's working so quickly, and it's making me think I didn't need help in the first place...<br /><br />Nevertheless, there's no excuse for The Island taking this long to even have a first map done! I've really gotta get my act together... and I think I might be doing just that, finally.Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-60221434803227911.post-77457238034632820812010-01-10T16:22:00.000-08:002010-01-10T16:31:21.646-08:00The TMX ManipulatorWe're using a generic Tile Level Editor called "Tiled"- It's a nice program overall, but the way it handles objects isn't very good for a project like this. That's why we're making this.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/Image31.jpg"><br /></a><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/Image31.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 162px; height: 128px;" src="http://img.photobucket.com/albums/v296/martyman3175/Image31_thumb.jpg" alt="" border="0" /></a><br /><span style="font-size:85%;"><span style="font-size:78%;">The graphics shown are merely for testing purposes.</span><br /></span></div><br />It'll streamline the process, thus making development easier ...It's also been the reason as to why it's taking so long to make the game. Go figure.Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-60221434803227911.post-6154061094235086872009-12-27T02:10:00.000-08:002009-12-27T02:12:28.781-08:00Because Development can be boringHere's a mockup using graphic assets.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/mineboss_mockup.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://img.photobucket.com/albums/v296/martyman3175/mineboss_mockup.png" alt="" border="0" /></a>While I may not be the most able programmer, I at least feel a little capable with the graphics.Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-60221434803227911.post-75090538826471891252009-12-22T22:09:00.000-08:002009-12-22T22:14:46.737-08:00WOAH. Woah.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/hero_walk_new.gif"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 20px; height: 28px;" src="http://img.photobucket.com/albums/v296/martyman3175/hero_walk_new.gif" alt="" border="0" /></a><br />I'd like to apologize for hiatuses and any and all lack of care to the blog.<br /><br />But that's all I apologize for. Anyway! As I've implied, the unofficial hiatus is over. The project is moving again. My programmer friend was, apparently, stuck on a feature for the editor I didn't quite need. When I discovered this, I went "aaaaAAAAAAA" silently and now we're gonna do that thing manually and stuff will get done now.<br /><br />Man I hope making the SCRIPTING system won't pull any shit on meUnknownnoreply@blogger.com1tag:blogger.com,1999:blog-60221434803227911.post-22459615642283644092009-07-27T18:57:00.000-07:002009-07-27T19:03:47.069-07:00Monster: The Wimp<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/wimp.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 272px; height: 338px;" src="http://img.photobucket.com/albums/v296/martyman3175/wimp.png" alt="" border="0" /></a><br /><div style="text-align: center;"><span style="font-size:130%;">The Wimp</span><br /><br />These violent creatures cause nothing but trouble! They've been seen wielding different kinds of weapons and light armor. Weak and non intimidating, they're more of a nuisance than anything. <br /></div>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-60221434803227911.post-27433618494449258162009-07-27T18:30:00.000-07:002009-07-27T18:57:46.922-07:00Monster: The PuffSorry about the prolonged silence. Here, have some info.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/puff_blog.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 272px; height: 338px;" src="http://img.photobucket.com/albums/v296/martyman3175/puff_blog.png" alt="" border="0" /></a><br /><div style="text-align: center;"><span style="font-size:130%;">The Puff</span><br /><br />The puff is one of the most common sights found in the caverns of The Island. While most float about helplessly in the air, There are species that have stuck to the walls and grew spikes, large pushy ones, and who knows that else.<br /><br />Puffs that have a pink hue have a concentration of Soul Drop in their body. Bust them apart and you can use the Soul Drop to heal yourself!<span style="font-size:180%;"><br /></span></div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-60221434803227911.post-56973861737650875132009-05-02T21:37:00.000-07:002009-05-02T21:42:14.840-07:00Character Concepts 1<div style="text-align: center;">I'm always thinking about people who could live in the world of The Island. Here's two characters who you might meet when you play the game...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/sketches.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 256px; height: 192px;" src="http://img.photobucket.com/albums/v296/martyman3175/sketches_thumb.png" alt="" border="0" /></a>(click it for the full picture.)</div>Unknownnoreply@blogger.com11tag:blogger.com,1999:blog-60221434803227911.post-5308383188148901282009-04-18T19:26:00.001-07:002009-04-18T19:32:01.704-07:00Art!<div style="text-align: center;">I drew a really big picture.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img24.imageshack.us/img24/7672/stastrol.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://img4.imageshack.us/img4/897/astrolthumb.jpg" alt="" border="0" /></a><br />(click it for the full picture.)<br /></div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-60221434803227911.post-22630217896915737462009-04-16T17:14:00.000-07:002009-04-16T17:16:56.308-07:00<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/dont_worry_png.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 271px; height: 397px;" src="http://img.photobucket.com/albums/v296/martyman3175/dont_worry_png.png" alt="" border="0" /></a><br />Don't you worry, everything's going fine.<br /><br />Once the programming stuff is done with, some real progress will begin!<br /><br />When there's real progress, there's things I'll be happy to show to you all.<br /></div>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-60221434803227911.post-21351087079526755712009-03-28T00:06:00.001-07:002009-03-28T00:08:21.765-07:00Status 2It gets pretty quiet, huh?<br /><br />Popping in to say that the game is going fine, and the reason updates suddenly stopped is that I ran out of things that I think is safe to show!<br /><br />Maybe I should have update bi-daily instead?Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-60221434803227911.post-63689839363077468212009-03-20T13:44:00.000-07:002009-03-20T15:31:19.174-07:00Power up: High Jump<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/highjump_blog.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 357px; height: 443px;" src="http://img.photobucket.com/albums/v296/martyman3175/highjump_blog.png" alt="" border="0" /></a><br /><div style="text-align: center;"><span style="font-size:180%;">HIGH JUMP</span><br /><br />After getting this power up, you'll have the ability to charge up power. When you've charged up to full, press the jump button to do a High Jump! The added height should make previously inaccessible areas... accessible!<br /></div>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-60221434803227911.post-87908501965680427312009-03-20T13:40:00.000-07:002009-03-20T14:36:52.873-07:00Power up: Dash<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/dash_blog.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 357px; height: 443px;" src="http://img.photobucket.com/albums/v296/martyman3175/dash_blog.png" alt="" border="0"></a><br /><div style="text-align: center;"><font size="5">DASH</font><br /><br />After getting this power up, you'll have the ability to charge up power. When you've charged up to full, press right or left to start dashing! When dashing, you can damage enemies by running into them, and you can break through fragile walls.<br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-60221434803227911.post-70007706313881753462009-03-18T18:17:00.000-07:002009-03-18T20:41:04.554-07:00Power up: Stomp<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/stomp_blog.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 357px; height: 443px;" src="http://img.photobucket.com/albums/v296/martyman3175/stomp_blog.png" alt="" border="0"></a><br /><font size="5">STOMP</font><br /><br />After getting this power up, tapping down twice in the air will shoot you downward with great speed. The added oomph will damage enemies more than jumping on them, and can allow you to break certain things.<br /></div><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-60221434803227911.post-25263460394779658252009-03-17T21:32:00.000-07:002009-03-17T21:36:31.551-07:00Tripping!<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/tripping_joke.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 307px; height: 272px;" src="http://img.photobucket.com/albums/v296/martyman3175/tripping_joke.png" alt="" border="0" /></a><span style="font-size:78%;">Seems like you tripped while carrying that expensive glass goblet!</span><br /><br /><span style="font-size:180%;">TRIPPING!</span><br /><br />Tripping is a wonderful feature where, while walking, your character will fall down! This could happen while you're running away from savages, carrying a cure for the cold, or while standing over a neatly built card house!<br /></div>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-60221434803227911.post-48410656231020786012009-03-16T19:11:00.000-07:002009-03-16T20:17:02.290-07:00Status<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v296/martyman3175/tiles_blog.png"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 307px; height: 272px;" src="http://img.photobucket.com/albums/v296/martyman3175/tiles_blog.png" alt="" border="0"></a><br />So far, the engine is waiting to be fitted with an external map system.<br /><br />Our plans are to use <a href="http://www.mapeditor.org/">Tiled</a>, a generic tile map editor. Pretty convenient, but we need to get it's map format loading into MMF2. That was easy enough, except for the objects. Right now we have an idea what to do, so hopefully that won't take much longer.<br /><br />Also, Tiled's handling of objects sucks. We're going to make another application to place objects in tiled's maps, but making sure that the objects are saved into the map itself.<br /><br />Shad wants to keep the whole thing simple enough so that this could be used in other games. I suppose that would be nice, but I've never thought about open sourcing it myself.<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-60221434803227911.post-46608311554878805452009-03-16T19:07:00.000-07:002009-03-16T20:17:02.296-07:00Engine Video<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/x5t8KCTdVW8&hl=en&fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/x5t8KCTdVW8&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object><br /><br />Here's an old video showing the engine for the game. A LITTLE outdated, but oh well.<br />Unknownnoreply@blogger.com2